Born in 1979, I'm making small games and other stuff as a hobby since 1988 starting with 8-bit home computers of that era and later for the PC.

I was greatly inspired by the beginning of 3D computer graphics in games like Wolfenstein, Doom, Quake and everything that came after till this day.

My curiosity in 3D graphics helped me learn and create my own 3D engine which I now work on since more than 16 years and still are.

I've worked for 3 years in a small game company from 2008-2011 but besides that I work as a normal software developer on multimedia software other than games.

Feel free to contact me and share with me the passion for games and game development.

Cheers!
Bastian

After substantial fan requests, Survival Mode and Time Attack mode are now on the way!

A nice discovery: the game is streamable and playable online by using Parsec as a platform for PvP. I have run the very first match today, connection from Germany to Texas AND IT WORKED! https://parsecgaming.com/about

I'm fixing bugs and adding some options to improve the game's fluidity on low range devices. Next step is improving the AI. Please, keep on sending feedback, guys! We're gonna make this lightning strike!

The poll about unlockable characters has ended. I have run a parallel poll on Twitter and found out that many players prefer traditional unlock, but a consistent part prefers "all-at-once".
I will try to accomodate both options in-game.

For me, one of the joys of fighting games was unlocking new characters to play with, but not everyone thinks the same as me.
So, since your feedback matters... what is your preferred option?

  17 votes Voting finished

Developer's Games