Small Patch 2:
-Updated Trosnik Rig
-New glowing eyes (on joke render)

y`know
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Небольшой патч 2:
-Обновленный Риг Тросника
-Новые Светящиеся глаза (на шуточном рендере)

Probably rethinking the Engine for the game. Im starting to Learn Godot, so this will be the current engine for DNAF. Scratch is too stuffy, and I can do nothing on it besides school projects in 5th grade.

Small Patch:
-Updated Kipers Rig
-New glowing eyes (Ignore the withering)

All the animations will probably get better
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Небольшой патч:
-Обновленный Риг Киперса
-Новые Светящиеся глаза (Игнорируйте повреждения)

Все анимации наверное станут лучше

Real Reason Verlies` long development

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Настоящая причина долгой разработки Verlies

What's supposed to be Map.

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I seriosly struggled with adding either office or entering cutscene. I`ll probably rethink the decision, at least for opening cutscene, but for now here is Working office look

He's just standing there...menacingly

When I wanted to add an opening cutscene (yes, game will have actual cutscenes), it ended up playing WAYYY too slow (it was made on 170% speed effects, scratch plays sprite animations with ~30 fps as I remember)...

The moment I hated my muscle memory

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peak at the menu (button sound might change in further development)

I think now I can start, (since what this page was originaly gained no followers at all)