Hi there!!, welcome to my page.

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--:Projects I've been a part of:--

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-Abandoned Discovery Island-

(Story writing, Character designs, Modelling, Sound Design, Animations, Concepts, Voice acting, Game Design, UI Design, Feedback, Balancing & Beta Testing)

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-Torment Below Disney-

(Story writing, Character designs, Modelling, Sound Design, Animations, Concepts, Game Design, Voice acting, UI Design, Feedback, Balancing & Beta Testing)

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-Treasure Island (FNaTI 6.5)-

(UI Design, Balancing & Beta testing, Feedback)

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-Playtime with Percy (Steam Version)-

(Balancing & Beta testing, Feedback)

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-Too Many Treasure Islands-

(Beta testing, Feedback)

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-UCN Deluxe-

(UI elements & Art)

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-Six Nights at Wario’s: Left Behind-

(Feedback & Balance Suggestions)

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-Five Nights at Wario’s: Switched in Time 2-

(Beta testing, Feedback & Balance Suggestions)

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-Five Nights at Chuck E Cheese's 2, Unofficial-

(Beta testing, Feedback, Voice acting)

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-Chuck E Cheese: Rebooted, Charmified!-

(Beta testing, Feedback)

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-By The Hour, Night 3-

(Art)

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I'm Clubbo, a 20 year old Australian guy and I like to draw cartoons and help make video games.

The cartoons I draw range from silly little creatures to absolute eldritch horrors, either way expect some goofy content.

Be kind to each other y’all.

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The Protect THE DEEP minigame gotta be the most bullshit thing in that whole game bruh Protect and Serve is literally only winnable if you get lucky and that sucks

There's multiple answers to this question, but when it comes to the games I programmed I'd say it would probably be Charmified as everything fit together like a nice big puzzle and I was able to be very creative without too much limitation.

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Pencil Arms

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I wanna make a Dormitabis or Insanity office retake/remaster sometime but im lazy and dont feel like it rn

been in a mitabis phase lately

i have conceived an idea most ingenious