HaHa Old Roblox Goes using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class CameraLook : MonoBehaviour

{

public float mouseSensitivity = 80f;

public Transform playerBody;

float xRotation = 0;

void Start()

{

Cursor.lockState = CursorLookMode.Locked;

}

void Update()

{

float mouseX = input.GetAxis("Mouse X")*mouseSensitivity * Time.deltaTime;

float mouseY = input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

xRotation += mouseY;

xRotation = Mathf.Clamp(xRotation, -90f,90f);

transform.localRotation = Quaternion.Euler(xRotation, 0, 0);

playerBody.Rotate(Vector3.up * mouseX);

}

}

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