We are a team of artists and we create concepts and design for games which encourage and reward exploration, using visuals and story to create a strong psychological element.

Krom Bagelsky is a digital artist with a background in sculpture and muralism. As an 8 year old kid, he used to secretly stay up to watch games like Myst and Schism being played on the late night show called Myst in Bulgaria. Ever since, he has been fascinated by games and the mysterious worlds they can create.

Gayle Maldiney is a writer and visual artist living in London. Not a traditional gamer, she is drawn to the medium because of its ability to create immersive worlds, and stories that need to be actively discovered. When not writing or drawing, her interests are plants, walking and drinking tea. She is inspired by popular science, folktales, and animation.

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Developer's Games

Ezeroby DiverArts
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