Dr.Carebear @DrCarebear
Joined over 12 years ago
Dev
I started with RPG Maker about 10 years ago.
After that I changed to Clickteam's Multimedia Fusion, tried to make few games with it but I was always unhappy with those.
Then I found GameMaker 6 and did an own small scripting language with it, because I wanted to see if it's possible to do it. It was really slow, but it was working.
It's syntax was like:
draw_circle(x, y, name)
move_object(object name, x, y)
360_shoot(object name that will shoot)
etc.. It was plain and simple, but as I said, it was working, but with 10-20 FPS only.
Then I was hooked with programming pretty much after playing around with my own scripting language which was made with GML, so I started to look for Irrlicht 3D engine as 3D games was what I wanted to do.
Then FPS Creator came out, I did think that it was a good engine but way too limited for my use after testing it out with few small projects and helping my frend with one bigger project. It was just way too limited.
Then I met my life long time darling, called Unity 3D, which I've been using since I found it.
