Dream Harvest is an indie game studio. We were born from the idea of creative collaboration between talented and experienced people coming together to create beautiful, unique and fun games across multiple platforms without any particular focus on genres. We're a collective of gamers making games for other gamers.

The team is distributed across Europe and is currently made up of Justin French (Creative Direction, Sound Design and Game Design), Leigh Radmore (Core Mechanic Design and Level Design), Sven Herrmann (Graphics and AI Programming), Milcho Milchev (Gameplay and UI Programming). We've just taken on two freelance artists to help us with Failure.

Random old sketches again~

I miss drawing in my sketchbook randomly. Nowadays I struggle to draw for fun or even to practice, not working on a client's project feels like I'm "cheating"? (probably because of the stress about my student debt :( )

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finished the alien sketch : )

Elchmann ref.

He's a formless creature, trying to keep shape. Can mimic any person, but only as grotesque lookalike. His eye-colors never change, and he prefers to mimic a cartoon mouse as neutral look. Body proportions and size vary.

Developer's Games