
ElRafaVaz @ElRafaVaz
One man indie micro-studio dedicated to creating high quality abstract strategy/simulation games. For all the fans of those genres who want to experience something other than being a military general, we strive to create games with unconventional themes and emphasis on focused, depth-heavy game systems.

Hello co-conspirators!
For some time I've been wanting to spice up the gameplay of your regular levels. My solution: side objectives! Last week I've spent some time implementing the bones of them
Happy conspiring!
Hello fellow co-conspirators!
This week has been full of fixing end-game bugs; mostly boring but important stuff, like keeping track of enemy turns. I did however, create a new shield VFX so it's easier to see who's protected from your evil influence.
Hello co-conspirators!
This week I worked on improving the activation menu for the units. It's always a critical moment when you wake up a sleeper cell, so I wanted to make sure players knew exactly the bonuses they win/lose from it.
Happy conspiring!
Hello fellow co-conspirators!
This weeks has been all about VFX and bug fixing. For example, attacks have some new cool particles and units that are not connected to yours are now transparent. This should make it all easier to read.
Happy conspiring!

Hello co-conspirators!
These weeks have been speant finalizing localization for the game. Currently spanish is supported, but I'm seeing issues with some text being too long for the UI, so I'll be hunting those (& other bugs) next.
Happy Conspiring!
Rafa