Revised attacks for two CORE opponents, 2 new attacks & 1 revamped attack. Also, all randomness in the game has been moved from two variables to one.

Oh and, speaking of returning to an old approach, it's time I started sharing a bit more content! The foundry was a secretive area by design. But now we're in Aerialis!

Have a space-themed Mew Mew poster!

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Felt demotivated, ate a bowl of spaghetti-O's, and now I'm back in business :D

So far I've completed about a third of the first lab cutscene

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"Y-yeah, uh, the other b-battle sprite was great for a battle sprite, but uh, not so much for a dialogue sprite, so I replaced it with... t-this."

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alr this is like the one time i can show ANY of the foundry overworld. ...cause its all blacked out and it's just a silhouette of it xd

BUT YES

PROGRESS (or something like that)

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