Hello, I'm an indie game enthusiast. For the uninitiated, that means I voluntarily inflict suffering upon myself in an attempt to create a masterpiece that no one will probably play. I spend my days arguing with Unity and Unreal about why my character, who was supposed to jump, is instead falling through the floor of the world. And yes, all of this is so I can eventually sell my game for $1.99 during a sale.

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