Hello!

My name's Florentinity (I usually pronounce it as "flor-en-tin-i-tee", for anyone wondering), and i am a solo game developer that likes coding in low level programming languages (The C Language in particular)


I also sometimes check out GJ's newest games, to find some games that i think are underrated and i try to shine a spotlight on them by playing them, giving them a like and follow, and sometimes even leaving in a little review, all for engagement that makes GJ go "Hmm yes, this game is actually liked by someone! Let's make it more visible to random users!" (Something like that, i guess...Don't quote me on that, because i don't fully understand how the algorithm works when it comes to making it in the "Hot" tab in here)


I mostly draw Pixel art, however i do sometimes make my own art in "Macromedia Flash 8" (Don't judge me for drawing on 2005 software...It just kinda grew on me lately), mainly seen on the pfp and almost always on the fox character, which usually represents me


Small QNA :

  • Will you ever work with other game developers (as a collab)?

I can be a little unreliable when it comes to team work, so no

  • How did you think of this name?

I thought of it my combining my actual name with the word "Unity" (Florentin + Unity = Florentinity!)

I did this back in i think 2020 when at the time i was making games in Unity, i guess this name aged kinda badly, but it's so good that i didn't wanna abandon it

  • Will you release the source code for your games?

I'm usually not comfortable with releasing the ENTIRE source code, afraid someone's gonna look through it all and find a lot of my coding practices, keep in mind that i've been using C for only a year at the time of writing this, and that means some stuff won't look very...professional, to say the least (Especially when it comes to the Spaghetti code...There is a LOT of that in there; I am at least trying to make it look better, but when it comes to stuff like FlatFormer where i just started using C, the code here is an absolute mess at times); Who knows, maybe with a bit of courage, i could release the source code for some of my games, if i think they're readable and actually understandable for the average programmer

  • What do you use for the OpenGL Applications? GLFW? SDL? SFML?

I actually decided NOT to use any of the following OpenGL "Assistance Libraries" (Or whatever these are called); What i'm doing is i'm basically accessing only the OpenGL libraries that came with the MinGW compiler that i'm using, this means i have to make the Window all by myself with the Windows API, as well as only being limited to OpenGL 1.1 at most

However, as insane as that sounds, this actually doesn't phase me at all! At first it was a bit difficult, but the second i learned how to actually use the glRectf() functions, it was basically smooth sailing from here! (Eh, mostly...Still had to figure out alot more stuff than just how to draw Squares on the screen...); And this eventually led me to who i currently am today!

  • Why do you use the default OpenGL library instead of the more modern ones?

"Performance and compatibility", that's mostly what it boils down to...

I wanted to have everyone be able to play the stuff i make, regardless of how old the hardware actually is...And to really make sure on the performance, i actually own 2 extra computers that both use Pentium-Based CPUs from around 2001-2014 (As well as a Celeron Laptop); So don't worry if your PC runs like a Potato, chances are, my game will run at 60 FPS on there!

Huge thanks to @KindKirby for having me win the giveaway! I'm super thankful, and really happy that i won! ^^

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Decided to get a little bold with the fox character i keep drawing

Probably the first time i've drawn him like this

It is #spawnday for me today as of writing this!

Since this is a bit of a special day for this account, i've decided to also make post an "Ask me anything"! If you had ever wanted to know something new about me, now's your chance!

It seems i have woken up to realize i reached 600 Followers about 8 hours ago!

Might've been a little late this time, but I'm still extremely thankful that everyone here was nice enough to follow!

ILY all, and take care, i'll be trying to be more active

Decided to add a simple lighting system for top-down tiles

With textures, i can't even tell that it's blocky; this ended up being more of a visual upgrade than what i previously thought!