I'm just a programmer who loves anything related with code. I make utilities apps, machine learning experiments, front-end and sometimes games, which I upload here.

Love decision-making games and it is always a plus if they have a dark vibe.

I have been working on some map adjustments that came from playtests.

Also, thanks to the help of my dear friends Charlie, Aitana and Mikel, WE HAVE FINISHED FOLEY, which is almost 1/3 of the game's sounds.

Now, I'll get cracking on gameplay missions:))

During playtests, I've realized that the map is not as orienting as I wanted it to be, and some people got lost easily.

That's why I have added some walkways to guide players.

Also, I'm amazed at how well this asset fits the environment lol

After a month or more off, I am continuing development of "I Will Die Here".

This break got longer than expected because It’s hard to stay motivated while dealing with endless playtest bugs.

Now I’m back, motivated and ready to work on sound design soon!!

Quick update of the first game I'm developing: "I Will Die Here".

FINALLY, it has a first version of its pause screen. Now there's no need to alt + f4 in order to exit the game.

I hope I can come with more interesting updates in the following days

Finally, I can say that my game is going to run at a roughly constant 60 FPS!!!

There are some places where FPS drop until 40, but this is sincerely good enough for me.

Btw I'm renaming it to "I Will Die Here" due to changes in the story:))