I'm beatmaker, game dev and audio designer

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I was working on a TP mechanic trying to make it similar to the original Pac-Man, but it was consuming a lot of performance, so I think I'll have to leave this mechanic aside.

(This jumpscare is only temporary)
And yes, if you fall into Limbo, you die

Prototyping...

Studying UE5, making fan game inspired by Ignited Collection, working on Rusty Collection. Any Ideas to improve model/mechanics for diverse gameplay?

Demo of Rusty Bonnie below! :D

I start producing a game called The House Of Dream, this screenshot I captured is a demonstration of the game's graphics, so far I don't have any fixed gameplay to show, but I hope you like it in the future.