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Next up
I start producing a game called The House Of Dream, this screenshot I captured is a demonstration of the game's graphics, so far I don't have any fixed gameplay to show, but I hope you like it in the future.
Studying UE5, making fan game inspired by Ignited Collection, working on Rusty Collection. Any Ideas to improve model/mechanics for diverse gameplay?
Demo of Rusty Bonnie below! :D
I was working on a TP mechanic trying to make it similar to the original Pac-Man, but it was consuming a lot of performance, so I think I'll have to leave this mechanic aside.
(This jumpscare is only temporary) And yes, if you fall into Limbo, you die
Prototyping...
feedback?
Eyyy I am already making a Update for the game with a little polish and some modifications witch I think its needed. I do not know when will be finished but I am really happy to see a lot of people enjoying the game. Thank you so much!
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๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
"Our work is never over" they said.
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