INFRΛ Sound @INFRA_Sound
Since a young age, Pierrick develop a strong interest to the music and the new medias like animation, VR and video games. At 13 years old, he starts to play drums as self-educated and begins to produce electronic music computer, after his discover of emerging electronic musics like Drum'N Bass, Glitch Hop. As a fan of rythmic instruments, he also plays synthetizer, bass and guitar.
His first motivation for the interactive music will come from the Amon Tobin brazilian DJ/composer, for his "Tom Clancy's Splinter Cell : Chaos Theory" video game soundtrack, as well as for his "ISAM" audiovisual performance.
Seeking to live from his passion, Pierrick enter the Higher Institute of Sound Techniques at ESRA, in Paris, in 2013. He studies Classical, Jazz, Rock, and Electroacoustic music, and will work on many productions as composer and sound designer. He also realize a short radio report about the impact and the evolution, with a great feedback from the jury of the technicians and directors from RadioFrance. He collaborates with the ESRA and SUP'INFO students, where he supervises the audio post-production and the music composition on the "SOMEWHERE" TV pilot project. He realizes also the sound and the music on the "OCTOPUS 451" short film, with 4 awards from the professionnal jury for the SUP'INFO 2016, including the best soundtrack award and the best animated short film award (with the exceptionnal presence of Marie-Laurence Turpin, executive producer of Xilam).
He also writes a thesis, for the obtention of the Bachelor Degree in Audio Engineering, on the immersion and the emotion of a soundtrack in a video game, describing the interactive tools nowadays which revolutionize the audio and musical conception of a video game project, then the various technical and software cons to consider.
During his experience, he joins many Rock bands as drummer and composer. But the projects lack desire and ambition, he decides to spend more time on his personal composition : he finally decides to publish his composition project : INFRΛ.
Attracted by the ethnic instruments and the modern technical productions, his project devote mainly to the music and audio production for the video games, under the influence of modern composers like Olivier Derivière (Remeber Me), Daniel Licht (Dishonored) or Michael McCann (Deus Ex, XCOM).
"A lot of composer today fall into the linearity or they are limited to the sound produced by an instrument. My only obsession is to set this group apart by going further in the sound and music research, to ensure an incomparable immersion and spark the right emotion in each project."

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