Hi, we're Illusory Games, our games will make your brain say, "How? How did they make something this awesome?" buy our badly made-I mean, er, Deluxe games and give us your money! If you do, you're making the wrong-I mean, uh, Right decision!

Hi, all. As I continue to delve further into my journey of game design, I have decided to leave the past energy of this account behind. I hope to make the posts here much more professional than they were before, and I may delete some posts as well.

So true.

Ok, it's time to talk about everyone's favorite game design subject, AI. More specifically pathfinding and chase scenes. What is the most efficient AI build you have made in Unreal Engine? Please share, We're desperate.

I believe there will be a LN3. If we go canonically, we can see that VLN is the first. We know the transition from VLN to LN2 to LN, but what about from LN to VLN? How does Six get to the Nest? We need an explanation that's not the Ferryman.

I'm just thinking that May 24, 2022 was a good day for us all (Tarsier teased a new horror game)