JosephGage @JosephGage
One thing that has been at the forefront of my mind is accessibility. Using a colorblindness filter they are still easily discernible on most of the forms. Those with deuteranopia would have the hardest time, so I should consider adjusting the values.

This week, I developed the main menu for the game. It looks awesome. It has three options. Start Game, Options, and Exit are the three choices. Options has a few graphics settings, namely screen resolution adjustments. Of course, Start Game brings you in.

We noticed in playtesting that the enemy projectile being the same color as them can cause issues with visibility. So we adjusted the pallets, Green is the player, yellow is the enemy. #KSURetroGames20

I sat down and finalized some of the art assets for the flying section. From What I've seen of Joey's demos they truly feel like the Atari games that inspired this project! #KSURetroGames20
During this week I got started on a puzzle level for the game. It is basically a slide puzzle, but instead of a picture it has sprites of pipes on the tiles. the objective is to make the pipes on the sides of the screen connect to each other via sliding.
