Hi, I'm a solo indie game developer and cyber-athlete.

I apply the same cold calculation and split-second precision to game development that I use to achieve world-class scores in hardcore games. No visual blocks or templates — just clean, optimized text code and meticulous planning to create tense, atmospheric experiences.

Gamedev Focus: Building structured, high-logic 2D psychological survival horror games on Godot Engine with deep mobile integration.

Gaming Achievements: Top-15 World among legitimate players in Resident Evil 4 Remake (The Mercenaries, 2,147,930 pts, Leon Village).

Skills: 3D modeling, text-based scripting, FPV drone piloting, and QA testing.

Welcome to my workshop. Follow my projects and check out the builds!

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Developer's Games

TRACEby K-TRACE
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