UNDERTALE: Extended Undergroung thing.
I'm currently learning how to use UndertaleModTool.

By the way I'm trying recreate that mockup I've made for the "Hermit/Protector of Catacombs" first encounter. (Second image)

Trying make a logo for a Undertale Mod project about extending the Underground with new areas.

another UT:Extended Underground idea.

A mockup for a map system.

*Certain areas of the map gonna be obscured if you didn't explored them yet.

Also, after Alphys updating your CELL, the map can be later accessed on it.

Undertale: Extended Underground mod thing.

Made some little changes with Autumnia tileset

In the other hand, I've made some other sprites for Yugure (your partner in Autumnia.)

Also I probably gonna make a full explanation about Autumnia sometime.

I had made that sprite for an Rivals of Aether mod. But I noticed that you can't make taunt animations to normal characters in RoA. (*Only buddies can has taunt animations.)

And I'm pretty sad that I needed discard it.

This appeared in my head for no reason.

* Dess protects you...

(While exploring the VOID you ends up meeting Dess, but you two ends up facing W.D. Gaster. Which wants get Frisk's SOUL.)

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extended underground thing.

Doing a (Concept) Intro for Autumnia.

DISCLAIMER: I animated with Premiere, so the quality of the video is mostly because of this.

UNDERTALE: Extended Underground - Autumnia v2

"Running along with Yugure in the Hallow's Field."

Remade the Extended Underground Map.

Old Map vs. New Map

UT:EU - Springreen.

"The place where Flowers of any type can be found. Including talking flowers."