
KAIZON @Kaizion
Originally the fragment with Amber was planned as a hide-and-seek location. Ember sitting on a rock, white light from the eyes trying to find the Tornado, while we are hiding in the shadows behind the objects.
https://youtu.be/on7y-BYymk0
For the final stage of the game, I wanted to strike a balance between speed and difficulty. Since I knew that the level would be the final level, I wanted to challenge the player to use everything they had learned before.
https://youtu.be/XEJY5r9O0II
1Originally the start of the level was at the top of the tree. Because the way on top was much shorter, I had to twist the level around the tree to increase its duration and keep the dynamics.
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1The most important difference between the old Vortex is the presentation of the arena. Initially I had the idea of making the arena more spherical, so that it would be easy to bounce off the walls at any time to dodge Vortex.
https://youtu.be/IyC8-DaD7S4