My name is Ismail, was born on November 14, 2005 in Russia. At the time of this writing, I’m 14 years old. Now the coronavirus pandemic is raging, it’s just said so, let it be. I write in Google translator in Russian, so there may be mistakes, sorry. I was born, as I said, in 2005 in Russia, in the Republic of Dagestan. Then, after 2 years, in 2007 my brother was born. At the age of 6-7 years, I was sent to school, I still do not understand why ... Well, in my life there was not much interesting, there was really nothing to talk about, I write it from nothing to do. I’m not sure that everything I want to say fits here, so I won’t. Even if I would tell, there would not be such important information. I already repeat, yes, I know.

I started to be interested in game development a long time ago, it seems, at the end of 2016, but then I didn’t get lost in all this, I just thought about it, like, “What is it like to create my own game?” Then I did not study this process, and there was no vivid desire, there was simply interest. In the summer of 2017, I became even more interested, it just tormented me! Then I began to study game dev. I realized that there are engines, programming, game companies and much more. The very first game that I did not even release and which was a regular test was on the Neo Axis Engine. The game did not come out, after the first day of work the game was canceled. Development was conducted by me and my brother.

Then I learned about Clickteam Fusion, which to this day I consider the best engine for beginners. On it, I created two full-fledged games, which were also canceled. An interesting fact, both of these games were published in Game Jolt. The games were called Speed ​​Time and Cube Adventures. At Speed ​​Time, I had big plans, but as I understood it, the mechanics that I wanted to implement could not be done on this engine. But Cube Adventures was a great game. There and multiplayer, map editor, single player, character change, but there were all no textures. Soon the computer crashed, I lost the source. Of course, the source code was on a flash drive, but I lost the flash drive too.

Now I also have plans, especially since I learned about better engines. So I hope I won’t cancel the games and make my best game. I hope ...

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