Animation and game studio based out of DFW.

The game will be playable cross-platform on HTML sites. I tested the game on itch.io (it's restricted access atm), and was able to play a match between itch and here.

New update. Employees: standing still for five seconds or more will increase your suspicion meter. Walking around will lower it. The kitchen sink is not yet functional. Bare with me on that. The restaraunt graphics are in production as well.

Manager mechanic is fully operational finally! You just have to wait for the bar to fill up over your head, then you can fire an employee if their own suspicion meter is high enough. Employees, just don't stand around!

Game now runs. Manager mechanic is finished, but new UI elements are needed. You can only fire someone once every 30 seconds, that or it was 60. I can't remember if I made that change before or after I packaged the latest update.

Game's been fully rebuilt in Gdevelop, with a leaderboard being the biggest addition, as well as a new logo. It's also 10x faster when booting up.