
MasterDavis @MasterDavis
Unity Developer
Working for Azoo Games Studio
Developing on Volleyborne: Unbound Horizons
Since I don't work on the game anymore, I will release the 0.1.4 version again. live with the bugs
The page got revamped with new images of the current build of the game

after caught has won!
But since the voting was really close, I am going to make both, but the "after caught" part is going to be the bigger part!
I also redesigned the house and layout in the mean time.
Question: Neighbor Offline Mode
Should the neighbor perform defensive tasks against the player in real time or should traps be placed after getting caught?
I've started working on my own custom Animations! (Here are 2 examples)
Thanks to @JoshSoundZ
for giving me quick rundown on how to use the neighbor rig!