sometimes I do develop. yeah

So hey, been a while. I've decided to not update as much, and only do so when I hit major strides.
Also for those wondering why I'm making an "engine", its because this game is made on clickteam fusion and not rpg maker. #Yume_inu

Uhh so, update progress 4 I guess. : Well, first off, unfortunately, there wont be a demo. I realized that the demo format doesn't suit this game style... In other news Ive hit burnout. Guess I'll be laying off... Hoping for more in the future. #Yume_Inu

Yume_Inu progress update 3: Made progress in the engine, and what I mean by that is that I implemented entities, effects, and other cool bean stuff.
Though I'm going to take some time off, to make the music. I'll keep you guys posted. #News #Yume_Inu

Yume_Inu progress update 2: Not much happening, I've been hitting major development walls.
Progress so far goes like this:
Overall game engine: 70%
Visuals: 20%
Sound: 5%
Music: 0%
Story: Completely planned out.
So yeah, been a slow week. #news #Yume_inu

Yume_Inu progress update 1: So here's the game I was talking about. It's going to be a Yume Nikki fangame.
Also, I plan to release the demo by summer, though I'm lazy and might delay it. #news
Edit: added the #news and some grammar mistakes.

Btw that one duke nukem game is not everything that I will make, I have plans for actual games too. #news