Monstrum is one of my favorite horror games!

More progress has been made, not just behind the scenes, but a lot of other things I cannot show just yet. But one thing I can show is the shell texture which I have been working on recently. It is coming along quite nicely so far.

I cannot show too much just yet but I have made some light improvements on the lighting! Sorry for a lot of the recent updates being lighting but I am in the middle of creating rooms and their layouts, bug fixes, and optimizations, among other things...

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Credits go to Team Junkfish!

Added cameras!

Some more lighting progress!

Simple progress so far, I have just been fixing bugs and messing around with some small lighting effects (Sharpening, Bloom, and Antialiasing) and I found a good combination that feels decently like what the alpha had minus the Global Fog!

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