Gentlemen In Tuxedos @Osga21
We are a small company (if you can even call ourselves a company) composed by three teenagers.
History:
Last summer we were bored, so we thought: "Hey, let's create a ridiculously obscene game that makes no sense and is stupidly linear!" and so, we started working on what would become SpaceCorn.
But we had a HUGE problem: None of us knew how to code or make graphics for a game, so we thought, hey, let's create a text adventure, it can still be obscene and we don't need graphics. But we still had that code issue, but that was quickly solved when we thought about learning batch. I took us like 1hour to learn the basics, and then we started working on SpaceCorn.
When we "finished" the game, I had the brilliant idea of sending it to the guys at Desura who, after about a month and a half of negotiations, decided to "publish " our game, which was like a dream come true.
The game was pretty bad, and would sometimes crash at random, but it was meant as a joke in the first place.

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