Projextion @Projextion
Small dev, using blitz3d and older engines for creations.


so just spent 7 hours getting the page system to be reliable, I had a bug with map gen fighting the page.bb and ending up having 2 pages then a dry out, but after hours of trial and error figured out that a chance system is more reliable.


Page coin flip system logic is now in the game!
took me tons of trial and error but we are one step closer to our v0.1 full build.
for context we have 37 page pngs ive made and 8 to 18 show up on the map randomly.
Prox.
FAILED SYSTEM.
Hello everyone, im in progress of making changes to make the v0.1 full build in development.
it will add core gameplay like:
SlenderAI
structures
Randomly selected page system
Hope to see you guys on v0.1 full build.
Prox.
Surmen pre-build is finally made and ready for testing, its just proof of concept and many changes are possible!

Added high-performance fake lighting with alot of trial and error. Since Blitz3D is single-threaded, per-vertex math was too heavy. I implemented a "fake" glow to achieve my vision without tanking the frames.