PsykickGames @PsykickGames
Once upon a time a fearless group of four friends gathered together in a small tavern and decided to challenge fate and spit death in the eye. To be a little bit more precise, it was November 2014 and we just sat together and thought about a 48 hour game dev challenge to pimp our portfolios. We had so much fun that we met again the next weekend. And the one after that. And basically every weekend since then.
We built two prototypes of games that exceeded out current possibilities. Accepting failure as a part of learning, we set new goals for ourselves in April 2015. From then on, we wanted to create smaller games in order to earn as much experience inventing, creating and publishing new games, as possible. Join us in our quest for glory, gems and good gameplay!

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