
QuesadillaQueso @QuesadillaQueso
Hello! I'm QuesadillaQueso (AKA The SauceKing).
I like taking the chaos from videogames, and transforming it into sweet, sweet order.
Guess what? Last update only worked in editor, the public export was super broken. Hopefully, it's fixed now.
I took the chance to improve the load system, and... I had to make the minigame 5 times shorter :)
The state of the game:
Hello everyone! I implemented a multi-thread load system, making the game more stable, and nerfed FNAF2 characters.
Half of the next chapter is coded already, but I still need help with 3D animations.
Good night, guys.
A few days ago, I was playing this with a friend, and we noticed a bug (apparently caused by Cocrea's changes). I fixed it, and improved the hints.
If you find any other bug, tell me.
(Also please, play the game, I swear it's funny.)
Chapter 3 is out!
As always, it's just an early acces to the chapter. The betatesters will help me balance timers and stuff, then I'll update the game if necesary.
Next update requires 3D modelling and animation, I'm looking for help with that.
BEFORE YOU PLAY THE DEMO:
Characters AI increase every hour, at a constant rate. Since I won't be able to balance that increase, until all characters are coded, I arbitrarily set an overestimated value for that rate. It's not final.
