Hello Welcome to My Profile

I love:
Undertale
Food
Roblox
Gamejolt
Memes
Oofs
And Epic Oofs
And Epic Memes

Profiles i like:
Sans Undertale
Edgy_Mc_My_Chemical_Romance❤
sethsans
G_Sluke32

What i Like:
Undertale
Pokémon
Five Nights at Freddy's
Sonic the Hedgehog

I like roblox

This is what undertale is:
Undertale is a role-playing video game created by American indie developer Toby Fox. Players control a child who has fallen into the Underground, a large, secluded region under the surface of the Earth, separated by a magic barrier. The player meets various monsters during a quest to return to the surface, mainly through the combat system; the player navigates through mini-bullet hell attacks by the opponent, and can opt to pacify or subdue monsters in order to spare them instead of murdering them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.

Fox developed the entirety of the game independently, including writing and composing the score, with only additional art created by other artists, primarily Temmie Chang. The game was inspired by the Mother and Mario & Luigi role-playing series, the bullet hell shooter series Touhou Project, and the British comedy show Mr. Bean. Undertale was initially meant to be two hours in length and was set to be released in mid-2014, but development was delayed over the course of the next three years.

The game was released for Microsoft Windows and OS X in September 2015, for Linux in July 2016, for PlayStation 4 and PlayStation Vita in August 2017 and for the Nintendo Switch in September 2018. The game was acclaimed for its writing, thematic material, intuitive combat system, musical score, and originality, with praise directed towards its story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards, including Game of the Year from several gaming publications and conventions. The first chapter of a related game, Deltarune, was released in late 2018.

And this is what Deltarune is:
Deltarune is a role-playing video game created by American indie developer Toby Fox. The player controls a human, Kris, in a world where monsters live on the surface of the Earth. Kris and a classmate named Susie fall from Earth into a place called the “Dark World” where they meet Ralsei, who informs them that they are heroes destined to restore balance to the world. The players meet various beings who call themselves "Darkners" during a prophesied quest to seal the dark fountain. Mainly through the combat system, the player navigates through different kinds of bullet hell attacks by enemies, which can be resolved peacefully or through violence. The first chapter of the game was released on October 31, 2018 for Microsoft Windows and macOS for free, with a later Nintendo Switch release on February 28, 2019, and a PlayStation 4 port also in the works. The game's graphics are reminiscent of 16-bit Japanese role-playing games such as EarthBound, Mario & Luigi: Superstar Saga and Chrono Trigger. [3]

Deltarune is a spin-off of Fox's previous game, Undertale (whose title Deltarune is an anagram for), but its setting is "not the world of Undertale", according to Fox, though characters and settings may bring some of Undertale's world to mind. As of December 2018, Chapter 2 is planned, but no release date has been announced yet.[4]

And this is what roblox is:
The beta version of Roblox was created by co-founder David Baszucki in 2004.[12] Baszucki started testing the first demos that year.[13]

In March 2007, Roblox became compliant with COPPA, with the addition of safe chat, a change that limited users under the age of thirteen to communicating by selecting predefined messages from a menu.[14] In August, Roblox added Builders Club, a premium membership, and applied server improvements.[15]

In December 2011, Roblox held their first Hack Week, an annual event where Roblox developers work on innovative outside-the-box ideas for new developments to present to the company.[16][17]

On December 11, 2012, Roblox released an iOS version of the game platform.[18]

On October 1, 2013, Roblox released the Developer Exchange system, allowing developers to exchange Robux earned from their games into real world currency.[19]

On May 31, 2015, a feature called 'Smooth Terrain' was added, increasing the graphical fidelity of the terrain and changing the physics engine from a block-oriented style to a smoother and more realistic style.[20] On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff.[21] New Roblox games for this console will have to go through an approval process, and are subject to the Entertainment Software Ratings Board standards.[22]

In April 2016, Roblox launched Roblox VR for Oculus Rift. At the time of release, more than ten million games were available in 3D.[23] Around the same time period, the safe chat feature was removed and replaced by a system based on a whitelist with a set of acceptable words for users under 13 years old and on a blacklist for other users.[24] In June, the company launched a version compatible with Windows 10. While the game platform has had a PC presence since 2004 with its web version, this is the first time it was upgraded with a standalone launcher built for Windows.[25]

And this is what gamejolt is:
In December 2008, David launched a second version of the site with Game Jolt becoming a game portal. The site was completely redesigned and introduced an automated uploading system for downloadable games, as well as Flash, Unity and Java games.[6]

Ad revenue sharing was publicly released in September 2009 from its closed beta,[7][8] which gave users a 30% share on advertising revenue on their game pages, profiles and blog posts.[9]

The site had much automated spam from mid-2011 to early 2012, which resulted in inactivity of the community as well as its owner.[10][11][12][13][14][15][16]

The Game Jolt API came out of its three-year beta in July 2012[17][18] allowing games to integrate with the site.

Game Jolt started accepting browser-based HTML5 games for upload in February 2013.[19][20][21]

David DeCarmine announced on August 8 that he was working full-time on Game Jolt's development,[22] leaving his job at Zulily in the process.[23]

Indie Statik, a now defunct[24] indie games-related news aggregator and blog, announced it was 'partnering' with Game Jolt in October 2013.[25] This brought an article stream on the front page and articles of Game Jolt hosted games show up on the said game's profile, with a game portal congregated by Indie Statik and served by Game Jolt planned[26] but never came to fruition.

Game Jolt Jams released in early 2014 as a service to allow users to create their own game jams that integrated with the main site.[27][28]

A beta for a new site overhaul was made public in June 2015 and was released later that month, with Game Jolt advertising a responsive design, automated curation for both games and game news articles which weighs how recent a game was uploaded and how popular it is ("hot") and filtering options on game listings for platform, maturity rating and development status.[29][30]

In January 2016, Game Jolt released source code of the client and site's frontend on GitHub under MIT license.[31]

An online marketplace was announced in April 2016[32] and released the following month in May, allowing developers to sell their games on the site.[33]

And this is what mario is:
Shigeru Miyamoto created Mario while developing Donkey Kong in an attempt to produce a best-selling video game for Nintendo; previous titles like Sheriff had not achieved the same success as titles like Pac-Man. Originally, Miyamoto wanted to create a video game that used the characters Popeye, Bluto, and Olive Oyl.[3] At the time, however, Miyamoto was unable to acquire a license to use the characters (and would not until 1982 with Popeye), so he ended up making an unnamed player character, Donkey Kong, and Lady (later known as Pauline).[3] In the early stages of Donkey Kong, Mario was unable to jump, and the focus was to escape a maze. However, Miyamoto enabled Mario to jump, saying "If you had a barrel rolling towards you, what would you do?"[4][5]

While the protagonist was unnamed in the Japanese release, he would be named Jumpman in the game's English instructions[6] and Mario in the sales brochure.[7] Miyamoto originally named the character "Mr. Video", and he was to be used in every video game Miyamoto developed.[8] According to a widely circulated story, during localization of Donkey Kong for American audiences, Nintendo of America's warehouse landlord Mario Segale confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.[9][10]

Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth".[5] By Miyamoto's own account, Mario's profession was chosen to fit with the game design. Since Donkey Kong was set on a construction site, Mario was made into a carpenter. When he appeared again in Mario Bros., it was decided he should be a plumber, since a lot of the game is played in underground settings.[11] Mario's character design, particularly his large nose, draws on western influences; once he became a plumber, Miyamoto decided to "put him in New York" and make him Italian,[11] lightheartedly attributing Mario's nationality to his mustache.[12] Other sources have Mario's profession chosen to be carpenter in an effort to depict the character as an ordinary hard worker, and make it easier for players to identify with him.[13] After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed Mario Bros.,[3] featuring the character in the sewers of New York City.[14]

Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background. A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.[3][11] To give distinctly human facial features on an 8×8 pixel head, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.[15]

Miyamoto envisioned a "go to" character that could be put into any game as needed, albeit in cameo appearances, as at the time Miyamoto was not expecting the character to become singularly popular.[8] To this end, he originally called the character "Mr. Video", comparing his intent for appearances in later games to the cameos that Alfred Hitchcock had done within his films.[16] Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.[13]

And this is what youtube is:
YouTube, LLC is an American video-sharing website headquartered in San Bruno, California. Three former PayPal employees—Chad Hurley, Steve Chen, and Jawed Karim—created the service in February 2005. Google bought the site in November 2006 for US$1.65 billion; YouTube now operates as one of Google's subsidiaries.

YouTube allows users to upload, view, rate, share, add to favorites, report, comment on videos, and subscribe to other users. It offers a wide variety of user-generated and corporate media videos. Available content includes video clips, TV show clips, music videos, short and documentary films, audio recordings, movie trailers, live streams, and other content such as video blogging, short original videos, and educational videos. Most of the content on YouTube is uploaded by individuals, but media corporations including CBS, the BBC, Vevo, and Hulu offer some of their material via YouTube as part of the YouTube partnership program. Unregistered users can only watch videos on the site, while registered users are permitted to upload an unlimited number of videos and add comments to videos. Videos deemed potentially inappropriate are available only to registered users affirming themselves to be at least 18 years old.

YouTube earns advertising revenue from Google AdSense, a program which targets ads according to site content and audience. The vast majority of its videos are free to view, but there are exceptions, including subscription-based premium channels, film rentals, as well as YouTube Premium, a subscription service offering ad-free access to the website and access to exclusive content made in partnership with existing users.

As of February 2017, there were more than 400 hours of content uploaded to YouTube each minute, and one billion hours of content being watched on YouTube every day. As of August 2018, the website is ranked as the second-most popular site in the world, according to Alexa Internet.[1]

And this is what scratch is:
Scratch is a block-based visual programming language and online community targeted primarily at children. Users of the site can create online projects using a block-like interface. The service is developed by the MIT Media Lab, has been translated into 70+ languages, and is used in most parts of the world.[1] Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of January 2019, community statistics on the language's official website show more than 46 million projects shared.[2]
“Scratch Cat”, the mascot of the website
Scratching is a technique used by disc jockeys to mix music clips together in creative ways and produce different sound effects by manipulating vinyl records on a turntable. Scratch takes its name from this technique, as it lets users mix together different media (including graphics, sound and other programs) in creative ways by "remixing" projects.[3][4]

What is roblox:
Roblox is a game creation platform which allows players to create their own games using its proprietary engine, Roblox Studio. Games are coded under an object oriented programming system utilizing the programming language Lua to manipulate the environment of the game.[3] Users are able to create game passes, which are purchasable content through one-time purchases, as well as microtransactions through developer products. Developers on the site exchange Robux earned from various products on their games into real world currency through the Developer Exchange system.[4] A percentage of the revenue from purchases is split between the developer and Roblox.[5][6]

Players
Roblox allows players to buy, sell, and create virtual items. Clothes can be bought by anyone but only players with a Builders Club membership can sell them.[7] Only Roblox administrators can sell accessories, body parts, gear, and packages under the official Roblox user account.[8] Items with a limited status can only be sold on the catalog or traded with Builders Club.[9]

Robux is the virtual currency in Roblox that allows players to buy various items. Players can obtain Robux through real life purchases, another player buying their items, or from earning daily Robux with a membership.[5][10]

Events
Roblox occasionally hosts real life and virtual events. One such event is their Developers Conference.[11] They hold virtual Easter egg hunt events annually and previously hosted events such as BloxCon.[5]

Heyy Guys im Backk

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just jevil..