Hello folks, my name is Randoragon.

I'm a programmer from Poland who started his adventure with coding in GameMaker: Studio in 2015.
During my active years here, I mostly developed infinity run games, as those were the easiest for a single person to make. I've also become a self-taught, fairly experienced artist and from time to time I compose my own music too.

These days I've pretty much moved on from gamedev and focused more on C programming, Linux scripting and such. Follow me on GitHub to see what I'm currently up to: https://github.com/randoragon
I'm definitely not planning on coming back to GMS, but I might work on some games in SDL2 or Godot in the future, who knows!

If you're even more interested in my work, consider joining my Discord server, where I post updates about what I do, sneak peeks and chat with the "community" (bit of an overstatement, it's very small): https://discord.gg/YqJYzMS

Update 1.2.1 is out! It's a patch. But not just a regular patch. It's a superpatch. Read full change log on GitHub: https://github.com/Randoragon/myriad-blitz/releases/tag/v1.2.1

Love, inactive developer no. 5028841971

Ladies and gentlemen, update 1.2.0 is out! Reworked some enemies, added a new character and optimized a lot of code. Not as much as could be done in almost 2 years. This is intended to be THE LAST update Myriad Blitz will ever receive, thanks for playing.