Hey there! I'm Ricna, a Unity3D/C# developer with over a decade in game development and 20+ years of programming experience. I’ve been delving into Unreal Engine for more than four years, and I love working in Blender for 3D modeling and Aseprite for pixel art.

As the founder of Unrez Studio (established in 2022), I lead projects end-to-end. My journey in game dev includes work as a programmer, 3D animator, and sound designer, especially in Rogue Masters, where I developed combat, motion, and multiplayer systems, animated characters, and crafted soundscapes. Another highlight was developing the NMA Viewer for New Masters Academy, where I used Blender and Unity to create an interactive 3D tool for artists.

Currently, I'm lead programmer and designer on Tuned Turtle, a quirky 2D platformer, and Backyard Showdown, a game of my own creation. Besides games, cinema is my big passion—I’m always analyzing scripts and staying updated on motion capture trends. With extensive experience in Cakewalk and Audacity, I compose music for games, aiming to enhance my sound design expertise.

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