I work at Flamebait Games. Mainly as a programmer, but I also do some devlog stuff on here!

You can also chat me or the rest of the team up on our discord!

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though.

Try the game: https://gamejolt.com/games/forge-and-fight/400824

Off the the woods to build a legally-not-a-house. Happy easter everyone!

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.