I may have figured it out. the next 5 levels should be out soon but I've got a lot on my plate so please be patient

Due to my inability to implement the next obstacle using Unity's Particle System. I'm going to halt development of TBRG and work on an FPS to learn raycasting and further my knowledge of the particle system. Development will restart once I learn more

5 new levels will be released before the end of next week! Better look forward to it!