Creator of "Undone: Project Nightmare" standalone experience.
And working on Construct: Embers of Life.

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Action packed scene, new zombies. Sliders, and exploders.

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Check out this intense scene from the game, showcasing decapitation. Different items can drop / new challenges based on how an enemy dies.

New video out, check out the media section.

To help me create the perfect game you guys are hoping for, what are some of the things you would hope to see in a game inspired by half-life / dead space / silent hill / fallout?

So excited, the past 2 days I got the first ranged weapon working. It's a futuristic pistol. ALSO figured out and implemented destructible terrain. You can now destroy pillars, shoot mugs, break coffee tables, and shoot out lights.