
Solveland @Solveland

Loading...I've added a new mechanic to the game. You are now able to rotate the camera around the player. This will be useful when you are exploring the world of Skybreak!
#solveland #game #gamedevelopment #gamedesign #solodev #indiegame #ScreenshotSaturday

Loading...The first few visual effects are created and implemented. One gives the player feedback on what cubes are highlighted, a dust particle for when a cube rotates into place, and an effect for a relic (rare collectible). More to come!

Loading...Tools are an essential aspect of creating a faster and smoother workflow. I have improved the workflow by setting up a better system for the puzzle cubes. It is easier to use, and it increases the building speed.



The buildings got a fresh new look! Showing the wattle and daub technique that was used. This also breaks up the usage of wood, which you see throughout the levels.
#solveland #gamedevelopment #gamedesign #solodev #indiegame #screenshotsaterday



The level and world design structure got a complete overhaul with the focus on improving the player's directional options, verticality between levels, and exploration possibilities.
#gamedevelopment #gamedesign #solodev #indiegame #screenshotsaterday