SomniumWorks @SomniumWorks
Battle Tool is a feature of Yume Builder that allows you to perform test battles for your games. This way you can check if the balancing of your game works. Heroes, equipment, items and of course enemy grouping can be used.
https://youtu.be/KctTiz-FiEU
Now it is possible to change the color of the UI within your own game. Of course, this also works with your very own 2D Arts. Furthermore, there is now the possibility to select what a store should charge as currency.
I added a new feature within my test-game. Facial Expressions is the name of this treat. Out of the box VRoid is fully supported for YRPG Builder. For VRoid, I have already added and automated a lot of expressions.
A small teaser of a game I am working on with YRPG Builder.
A small preview of a work in progress test game with work in progress features. ;)
https://www.youtube.com/watch?v=QIzgWyOjC6g&feature=youtu.be
Support for the 3D engine that YRPG used has unfortunately been discontinued. Known memory leaks remain and make a release impossible. Thanks to the german company!
But we don't give up. There is a new game core - based on Unity.
https://www.youtube.com/watch?v=Q-L4mRAm1hg&feature=youtu.be


Yume is limited to 64k of vertices per model. These vertices of models can easily be reduced with the Mesh Reducer. Just some clicks on the parts of the model you want to refine - and the model is ready.
This awesome model was created by 腱鞘炎の人.
https://www.youtube.com/watch?v=oojiY_m2w1U
Timelapse of using Yumes Environment Editor and Hand of Goddess tools. The vid was recorded during a test session. I used some basic functionalities to place different models.
https://www.youtube.com/watch?v=t5qeXth9M4Q
Drag and drop entities to connect them. So you can simply achieve marking your entities to give certain hints. Or just connect different 3D Models to build a big model of different single models.
https://www.youtube.com/watch?v=qqN_vvCkiZc
A small preview of different camera options and events - usable within the Event Editor. The small preview was recorded during bugfixing.
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