Soulite @Soulite
Still, I want to complete this thing even if it'll take a while. I'm just a young developer (17, turning 18 soon), and this project is pretty ambitious already for my skill level. Thanks so much for checking it out!
-Soulite
The layout of the first level is basically complete, but it will take a lot of time to polish the mechanics, and especially to make all the unique 3D art assets for buildings and the like. Stuff that's hard to constantly grind at with other work.
School has been taking up a lot of my time, and there's other stuff I'm working on for now, but don't worry! I'm not abandoning the project, I'm just not going to work on it as much.
In somewhat sad news for me, I'm putting major development on the project on hold probably until next summer. Any project like this solo takes a lot of work, even if my goal for now is just to make a demo.

PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.
https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…
I've tried to upload the prototype version of the demo like 4 times now and it keeps failing for whatever reason with a vague server error, so for now I'm putting it in my google drive, because why not.

also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

Loading...Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.
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