
Stu-n-Pixels @Stu-n-Pixels
Game dev playing with unique mechanics, storytelling, and artistic expression.
Blending art, code, and design to bring ideas to life.
Participates in game jams & is a digital creator, working under the Stu’n’Arts umbrella.
🔗 Check out more at stunarts.com
I'm contributing to a Pirate Software Gamejam ending soon. The games name is "Soulbound Mechanika" and here's a link the the jam if anyone's interested. Not much time left though.
It's all animated, the main menu at least, it's got rough edges, but it'll work for now. I cannot implement it into unity itself though, it's becoming very irritating and I am going about it in the hardest way possible, I know it.

I have almost finished drawing the main menu screen art. The background and fire is done, the fire isn't as realistic as the background so that might throw it off a lil :/ So I am now working on the ground and animating it all.
Been a while, haven't made much progress on the game itself due to doing the Folio
Have to redo the whole enemy ai script again, and am trying a new way to animate characters with Adobe AE. Completed idle and stab to a satisfactory level but cost a whole 3 hours... somehow