Co-Founder at GOT iT Studios. Our first game (Jetpack Jack: Bearback Attack) is free to play, right now, on the Google Play Store:

https://play.google.com/store/apps/details?id=com.GOT_iT.Jetpack_Jack

I work in the design department to achieve a number of things, my key roles are Gameplay Design, Story Writer, Gameflow Director, Research, Level Design & Building, Project Management, Team (Including Personal) Development, QA Management, Minor Administration Work, Business Management.

The GOT iT Team work hard doing what we do for absolutely nothing. We do it because it's what we enjoy and really want to do. We aspire to create fun and rewarding experiences that give something back to gamers. We want to make you happy. However, we're all young hobbyists who are still learning, some of us in other things, but we are all learning together.

I myself have been at this for six years, but I've been working on my own "Life's Work". However, along the way, I hope to create some fun and interesting games, with a strong focus on single player enjoyment for now. On Mobile, we are pushing to test ourselves with Social Multiplayer, you can jump on and ride the wave with us as we proceed into 2019.

I've wanted to make games since I was a small boy and from a young age, a strong want and need to create something was in me. I'd write stories, reenact them and draw up level designs before I could barely finish a game. Where I come from, and during my time growing up, I didn't have many sources of information, so learning how to actually make games was something I wouldn't start until my early teens. From there I used the nice visual development tools with G.Maker. As I turned 16, I eventually learned about Unity.

However, my Achilles heel has always been code. When it comes to learning other languages (although, to some, it's easy) I struggle. I'm all in for getting my hands dirty with some art, writing, researching, creatively thinking, whatever, just don't make Tat code!

At GOT iT, we have sensed the similar pattern I fall into in other people. That's why our teams are split directly down the middle. Logical types on one side and Creative types on another, we like to have regular team discussion to encourage sharing and insight. Our devs prefer to develop, and in the design department, we try to take care of most the aesthetical and musical requirements to bring that code to life.

We want to find a place on Game Jolt where our gamers can see what we're up to. If you're wondering who we are, find a link to our Facebook:
www.facebook.com/GOTiTStudio/

Happy Gaming!

~TAT

What a marvellous day for joining Game Jolt. Hazar!