What I really like about Undertale are the actual fights. You don't need to fight at all, you can just act and earn friends instead of erasing them and/or running away like most old RPGs did. The Moral Compass exists here. #MyUndertaleFave

So, uh, I'm doing spritework for some more things in my game, alongside the sound effects part, and got some "options" on what to do next. It would be nice if you gave me an opinion about it. Thanks in advance!

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Been doing some tweaks to my game before putting my hands on stage 2. Namely, fixing some switch-variable cases I learned about and doing some particle animation. So far, so good. Still having some issues with the lighting, but that's a program issue.

Here's a WIP about a mechanic I've been meaning to implement: Area locks for entrance. They're meant to be a preview of the upcoming areas, and were inspired by Mystery Case Files' "Super Puzzle" locks. They're so intricate I'd want to try making one. ^^

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Just a heads-up:

Production for stage 2 is already underway, with 4 out of 7 tilesets complete, and the dice mechanics already decided. Working also on two more parallel concepts that can't be revealed right now. In other words, new area coming soon-ish.