Well.

I'm trying to create the world's sickest, most gruesome and disgusting game on the planet. On Doom-Hexen-Engine. So, a first-person-shooter that looks like it comes from 1996.

Aside from that, I always try to improve my skills on things such as level-design (keeping the maps different from each other), creating all kinds of enemies that all behave completely different, balancing out/creating weapons...

What you need to make a good old-school-FPS.

Currently, it will probably be finished around 2015's christmas.

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