Hi everyone! I’m Thien Pham!

I’m currently studying as a Technical Artist who bridge the gap between art and engineering, specializing in pipeline optimization and problem-solving to maximize visual fidelity and project efficiency.

liquid Simulator ver1

Rigging the 2D character's clothing to create a softer, more fluid appearance during movement.

Cyber-punk style Night Club object

Simple Zoom Shader for Unity Game

Git Link: https://github.com/Thienpham1/ZoomShaderUnityVer1