Announcing Phobia: Long Hours!

I can safely say development has been going pretty smoothly, though it is taking a lot of time and tuning.

I don't have many hours free since I work five days a week so that further lengthens the process.
But I'm getting there, I'm confident!

An idea?

What's a DDEMKOO? - About me

#spawnday 6 years on Gamejolt

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