A secure save system has been successfully implemented alongside the vehicle selection! This paves the way for an in-depth player progression system.

Current visuals are placeholder. The framework of Lead, Steel, and Blood is almost completed. This will allow me to focus on my creative vision. Stay tuned!

So clearly there have not been any updates on anything recently as university has taken most of my time. I can only say that I've begun to take things very seriously in game dev and I've been working on something that I'm very excited for!

Small patch including UI fix. That's all :) More levels soon to come as I plan on making this more than just a game jam submission.

First Patch v0.1.1 Release for Deep Dreams!

Bug Fixes:

- Enemy model would not rotate properly

- Enemy model would not remove itself when asked to

- Able to bypass animated event

Hopefully this leads to a better gaming experience!