I like coding small games without engines in C#.

Version 2.0.0:

Rewrote a lot of code dealing with click logic; more events, less confusion.

Added armies, which can move around

Added coordinate objects which guide army movements

Costs temporarily disabled (for debugging purposes)!!!

Working on an army system, should be out in a few days or so.

Version 1.1.0:

Added scaling costs for buying tiles; now your first tile costs 50 of each resource, and it increases by 50 every time you buy a tile.

Version 1.0.1:

Moved coordinate updates to main thread (which also draws the map) so there aren't any weird visual glitches.