also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

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Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.

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At least I got switches working!

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nobody talks here