
Force Of Habit @forceofhabit
Ashley Gwinnell a.k.a. Force Of Habit is an experiment-driven, independent games developer based in Bristol.
Support on Patreon: http://patreon.com/forceofhabit
Things I love:
Experiments with game mechanics
Super-slick tweens & game feel
All things unusual & interesting: demoscene / shaders / visual effects / art styles
Interested in work for hire? Get in touch!

Our Coverage Bot just casually doing its thing — it's all looking pretty well!
If you have a game coming out soon (and can spare a few bucks), fire over a message! It tracks your mentions all over games media.
https://www.youtube.com/watch?v=8JItY562RiI
"New year new me!"!
Time to set some goals for the (hopefully better) year that is ahead of us!
What your plan for this year? Anything interesting or unusual? Personal stuff or upping your dev skills? Let's chat!
https://www.youtube.com/watch?v=cD5YCbpBdt0
How I made the first enemy in my Retro FPS Roguelike project! Design, art, animation, coding, sfx and juice/polish! All the good stuff.
What do you think of this? and equally importantly, what would you like to see next? xx
https://www.youtube.com/watch?v=mkkJty-fNY4
After publishing all of my game's sales figures in my last video (linked), I'm wondering again what I should record next!
Game Jolt, get votin'!
https://www.youtube.com/watch?v=mkkJty-fNY4
Today's the day: the day you can find out how much money Toast Time: Smash Up! made on all platforms. :O
Maybe we should put it up on Game Jolt Marketplace too?!

