i like drawing thing

i make games sometimes

few tweaks

original vs AI

there are levels to graphic design

a week ago my fps at this scale would be sub 30

small changes add up

optimized a few things. Main thing was the new "activation" tiles have to receive before even running the heavy lighting script. An adjacent tile has to "activate" a tile to make it consider running the light script. huge perf boost.

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent