
halikaa @halikaa
Hey there! I love playing regular platformers, learning from them or gleaming inspiration from them. My work tends to be rebuilding old flash games that never has any chance of being fixed. I work in Unity2D but can also create inside Blender, with my projects usually having a low-poly (or pixelated) style in them (since that is my current skill level).
I tend to get bogged down inside projects when designing the core mechanics, the pursuit of making it perfect and silky smooth is addicting to me, at the same time I strive to create a code-base that is dense and modular to a fault that I sometimes accidentally abandon some core ideas of object oriented-ness. My code (that is not too fresh) tends to have decent commenting with summaries and notes plastered when a function is a touch too convoluted to understand at a glance.
I have worked with Unity C# most recently (2+years) with Java being the other language I am comfortable in. I know some html and can understand sql but that is it.
I tend to create my own assets to my projects, from small sprites to huge backgrounds, it is fun (even if my method is a bit backwards), with the level design being the second most fun element besides the sparse dopamine rush I get from coding.